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Real-Time Gaming Platform
Real-TimeSocket.ioGamingMulti-LocationRBAC

PlayBombhole: Real-Time Game Platform

Revolutionary Scoring Engine from Broken Prototype to Live Production in 10 Weeks

Built a sophisticated real-time scoring engine with <300ms latency, 4 game modes, TV display synchronization, and franchise-ready multi-location architecture - transforming a broken Replit prototype into a production platform operating in 2 locations with 6 active lanes.

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Client

PlayBombhole

Gaming & Entertainment Management

Timeline

10 Weeks

Services

Real-Time SystemsEmergency MigrationComplex Business LogicMulti-Tenant Architecture

⚡ RESULTS

<300ms
Real-Time Latency
TV display response to scoring events
10 Weeks
Total Delivery
Broken Replit to production-ready
4 Tiers
User Roles
Sophisticated RBAC system
4 Types
Game Modes
Dynamic scoring engine
2 Active
Live Locations
6 lanes operating simultaneously
PlayBombhole: Real-Time Game Platform

THE CHALLENGE

PlayBombhole came to us with an innovative vision: create a revolutionary new game called 'Bombhole' with a sophisticated digital management platform. Think bowling meets modern gaming technology—players compete in an entirely new sport that required a complex, real-time scoring system displayed live on TV screens.

Their Broken Replit Prototype:

  • No authentication system - Anyone could access anything
  • No RBAC - No role-based permissions whatsoever
  • Scoring completely broken - The core feature didn't work
  • No database persistence - Scores weren't being saved
  • No TV display - No live screen integration existed
  • No real-time updates - No way to sync game events instantly
  • No location/lane management - Critical infrastructure missing

OUR STRATEGIC INTERVENTION

Unlike other rescue projects where we had to convince clients to migrate, PlayBombhole came to us already knowing they needed a proper solution. We promised working authentication and RBAC in Week 1-3, location and lane management infrastructure in Week 1-3, complex multi-segment scoring engine in Week 4-10, real-time TV display with <300ms latency, and a production-ready system that can scale to hundreds of locations.

What we did:

Phase 1 (Weeks 1-3): Built authentication system with JWT-based auth, 4-tier RBAC (Superadmin, Location Admin, Location Manager, Scorer), location & lane management, and email notification system
Phase 2 (Weeks 4-10): Created dynamic scoring engine handling 4 game types - Standard Game (traditional point accumulation), First to 100 (race-to-target), Rapid Fire (time-based), and Grand Finale (tournament mode)
Phase 3: Implemented real-time TV display system with Socket.io WebSocket connections, event-driven architecture, <300ms latency, and multi-screen synchronization
Built polymorphic scoring engine with interchangeable rule sets - making it easy to add new game types in the future
Deployed to Google Cloud Platform with auto-scaling infrastructure

Key Features:

Real-time scoring with <300ms TV display updates
4 sophisticated game segment types with different rules
Socket.io WebSocket architecture for instant synchronization
4-tier RBAC: Superadmin, Location Admin, Location Manager, Scorer
Multi-location franchise-ready architecture
Multi-lane simultaneous game operations
Game management and presets system
Player profiles and performance statistics
Analytics dashboard with utilization metrics
Email notification system for game events
Tournament bracket management
Real-time leaderboard updates

Tech Stack:

ReactReduxNode.jsExpressSocket.ioPostgreSQLGCP

BEFORE vs. AFTER

Broken Replit Prototype

  • ×No authentication
  • ×No user roles
  • ×Scoring completely broken
  • ×No database persistence
  • ×No TV display
  • ×No real-time updates
  • ×Single-user testing only
  • ×No location management
  • ×Can't add new features

Our Production Platform

  • Enterprise JWT-based auth
  • 4-tier RBAC with granular permissions
  • Dynamic scoring engine (4 game types)
  • PostgreSQL with full data integrity
  • Real-time Socket.io <300ms updates
  • WebSocket architecture for instant sync
  • Multi-location, multi-lane production use
  • Franchise-ready multi-location system
  • Modular architecture, easy expansion

THE IMPACT

Technical Excellence:

<300ms
real Time Latency
100-250ms
api Response
100+
concurrent Connections
99.95%
uptime

CLIENT TESTIMONIAL

Phase II already approved, maintenance contract signed, and 2 new projects secured. The platform is franchise-ready and can onboard new locations seamlessly.

The platform exceeded our expectations. Not only did it solve our immediate problem, but it's positioned us for massive growth. The scoring engine handles everything we throw at it, and customers love the live TV displays. This is exactly what we envisioned—but better.

PlayBombhole Team
Client

PROJECT GALLERY