PlayBombhole: Real-Time Game Platform
Revolutionary Scoring Engine from Broken Prototype to Live Production in 10 Weeks
Built a sophisticated real-time scoring engine with <300ms latency, 4 game modes, TV display synchronization, and franchise-ready multi-location architecture - transforming a broken Replit prototype into a production platform operating in 2 locations with 6 active lanes.
Visit Live SiteClient
PlayBombhole
Gaming & Entertainment Management
Timeline
10 Weeks
Services
⚡ RESULTS

THE CHALLENGE
PlayBombhole came to us with an innovative vision: create a revolutionary new game called 'Bombhole' with a sophisticated digital management platform. Think bowling meets modern gaming technology—players compete in an entirely new sport that required a complex, real-time scoring system displayed live on TV screens.
Their Broken Replit Prototype:
- •No authentication system - Anyone could access anything
- •No RBAC - No role-based permissions whatsoever
- •Scoring completely broken - The core feature didn't work
- •No database persistence - Scores weren't being saved
- •No TV display - No live screen integration existed
- •No real-time updates - No way to sync game events instantly
- •No location/lane management - Critical infrastructure missing
OUR STRATEGIC INTERVENTION
Unlike other rescue projects where we had to convince clients to migrate, PlayBombhole came to us already knowing they needed a proper solution. We promised working authentication and RBAC in Week 1-3, location and lane management infrastructure in Week 1-3, complex multi-segment scoring engine in Week 4-10, real-time TV display with <300ms latency, and a production-ready system that can scale to hundreds of locations.
What we did:
Key Features:
Tech Stack:
BEFORE vs. AFTER
Broken Replit Prototype
- ×No authentication
- ×No user roles
- ×Scoring completely broken
- ×No database persistence
- ×No TV display
- ×No real-time updates
- ×Single-user testing only
- ×No location management
- ×Can't add new features
Our Production Platform
- ✓Enterprise JWT-based auth
- ✓4-tier RBAC with granular permissions
- ✓Dynamic scoring engine (4 game types)
- ✓PostgreSQL with full data integrity
- ✓Real-time Socket.io <300ms updates
- ✓WebSocket architecture for instant sync
- ✓Multi-location, multi-lane production use
- ✓Franchise-ready multi-location system
- ✓Modular architecture, easy expansion
THE IMPACT
Technical Excellence:
CLIENT TESTIMONIAL
“Phase II already approved, maintenance contract signed, and 2 new projects secured. The platform is franchise-ready and can onboard new locations seamlessly.”
“The platform exceeded our expectations. Not only did it solve our immediate problem, but it's positioned us for massive growth. The scoring engine handles everything we throw at it, and customers love the live TV displays. This is exactly what we envisioned—but better.”